Strategic action situations may be extraordinarily complex. To prepare for (or to understand) action, however, strategic thought has to simplify and order the available, overabundant and heterogeneous information. Games have a potential to provide conceptual models to that effect. This includes game theory, but goes far beyond it to include gaming simulations, or forms of games like role games, which are quite different from the strategic games modelled by game theory.
I worked on that question from the early eighties to the mid-nineties.
A 1987 working paper explains my intentions
In my doctoral thesis, strategic analysis is thouroughly grounded in a game-based perspective.
Experiments with Policy Exercises as a possible method for studying environmental futures, on which I worked from 1986 to 1993 likewise rests on a game-based perspective and methodology
In 1994 I left my work on the topic unfinished, and returned to it only quite recently, with the on-going organisation of a conference on the uses of game concepts and methods (Cerisy, August 2013), and tutoring David Goutx’s dissertation on the use of game concepts and methods to approach peoples reactions to catastrophic flooding.